Publications

(2024). WiXaRd: Towards a holistic distributed platform for multi-party and cross-reality WebXR experiences. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2024). Flying in XR: Bridging Desktop Applications in eXtended Reality through Deep Learning. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2024). M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance. 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR).

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(2024). DanXe: An extended artificial intelligence framework to analyze and promote dance heritage. Digital Applications in Archaeology and Cultural Heritage, Elsevier.

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(2023). Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator. ICEC 2023 / Entertainment Computing.

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(2023). Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality. AI*IA 2023, Workshop on Artificial Intelligence and Creativity.

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(2023). Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting. Neural Computing and Applications, Springer London London.

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(2023). Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D. Computers in Human Behavior, Pergamon.

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(2023). Making paper labels smart for augmented wine recognition. The Visual Computer , Springer London.

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(2023). HOCTOPUS An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes.

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(2023). AnnHoloTator A Mixed Reality Collaborative Platform for Manufacturing Work Instruction Interaction. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2022). Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena Integrating voice assistant and virtual reality technologies for fashion communication. Virtual Reality, Springer London.

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(2022). Who will Trust my Digital Twin? Maybe a Clerk in a Brick and Mortar Fashion Shop. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2022). Toward a Holistic Approach to the Socio-historical Analysis of Vernacular Photos. ACM Transactions on Multimedia Computing, Communications and Applications, ACM New York, NY.

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(2022). Searching for cultural relationships through deep learning models.

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(2022). Rethinking Augmented Wine Recognition. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).

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(2022). Empowering digital twins with extended reality collaborations. Virtual Reality & Intelligent Hardware, Elsevier.

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(2022). Digital twin collaborative platforms Applications to humans-in-the-loop crafting of urban areas. IEEE Consumer Electronics Magazine, IEEE.

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(2022). Applying deep learning approaches to mixed quantitative-qualitative analyses. Proceedings of the 2022 ACM Conference on Information Technology for Social Good.

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(2021). Revive family photo albums through a collaborative environment exploiting the HoloLens 2. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).

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(2021). Preserving family album photos with the hololens 2. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2021). Empowering Locksmith Crafts via Mobile Augmented Reality. Proceedings of the Conference on Information Technology for Social Good.

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