Publications

(2026). RELD: Regularization by Latent Denoising. IEEE SPL.

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(2026). Orchestrating Generative AI Paradigms with Human-In-The-Loop for 3D Generation. IEEE TVCG.

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(2026). XaRNold: Assessing the Role of Virtual Humans in Immersive Fitness Environments with Aligned Flat, Multi-View, and 3D Parametric Visual Instruction Guidance. Virtual Reality.

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(2026). Beyond screen time: analyzing the discrepancy between objective and perceived smartphone usage in adolescents. Frontiers CS.

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(2026). Voice-augmented extended reality digital twin instruction: the case of the Rubik's Cube. Virtual Reality.

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(2025). CRoCs-XR: A cross-reality collaborative experience for fashion X-commerce via virtual and augmented reality. ISMAR-W.

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(2025). Ego and Exo Views for an Object-Level Human Behavior Analysis and Understanding Through Tracking in Retail Spaces. ICIAP.

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(2025). A Modular and Efficient Framework for the Development of Large Language Model-Based Virtual Humans: An Educational Scenario. ICIAP.

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(2025). An Augmented Outdoor Workout System for Jogging and Calisthenics Support. Frontiers VR.

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(2025). A Large Reconstruction Model Driven Approach to Support Humans in Digitization of Dance Visual Material into 3D environments. CEUR-WS.

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(2025). A Neural Rendering system for fashion design process. EAAI.

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(2025). MineVRA: Exploring the Role of Generative AI-Driven Content Development in XR Environments through a Context-Aware Approach. IEEE TVCG.

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(2025). Multi-Modal Large Language Model driven Augmented Reality Situated Visualization: the Case of Wine Recognition. WACV.

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(2025). Deep Armocromia: A novel dataset for face seasonal color analysis and classification. ECCV Workshops.

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(2025). A data-centric module for neural rendering. ECCV Workshops.

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(2024). An ethical framework for trustworthy Neural Rendering applied in cultural heritage and creative industries. Frontiers CS.

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(2024). XRAI-Ethics: Towards a Robust Ethical Analysis Framework for Extended Artificial Intelligence. ISMAR-Adjunct.

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(2024). Preserving and Annotating Dance Heritage Material through Deep Learning Tools: A Case Study on Rudolf Nureyev. ECAI Workshop on Artificial Intelligence and Creativity (CREAI).

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(2024). Investigating eXtended Reality-powered Digital Twins for sequential instruction learning: the case of the Rubik's cube. ISMAR.

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(2024). X-NR: Towards An Extended Reality-Driven Human Evaluation Framework for Neural-Rendering. International Conference on Extended Reality (XR Salento).

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(2024). CreAIXR: Fostering Creativity with Generative AI in XR environments. IEEE MetaCom.

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(2024). Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting. NCAA.

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(2024). WiXaRd: Towards a holistic distributed platform for multi-party and cross-reality WebXR experiences. IEEE VRW.

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(2024). Flying in XR: Bridging Desktop Applications in eXtended Reality through Deep Learning. IEEE VRW.

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(2024). DanXe: An extended artificial intelligence framework to analyze and promote dance heritage. DAACH.

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(2024). M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance. IEEE AIxVR.

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(2023). Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D. CHB.

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(2023). Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator. IFIP-ICEC.

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(2023). Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality. AIxIA 2023 Workshop on Artificial Intelligence and Creativity (CREAI).

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(2023). HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes. ISMAR-Adjunct.

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(2023). Making paper labels smart for augmented wine recognition. TVC.

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(2023). AnnHoloTator: A Mixed Reality Collaborative Platform for Manufacturing Work Instruction Interaction. IEEE VRW.

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(2022). Toward a Holistic Approach to the Socio-historical Analysis of Vernacular Photos. ACM TOMM.

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(2022). Rethinking Augmented Wine Recognition. ISMAR-Adjunct.

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(2022). Searching for cultural relationships through deep learning models. 1st International Virtual Conference on Visual Pattern Extraction and Recognition for Cultural Heritage Understanding (VIPERC).

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(2022). Applying deep learning approaches to mixed quantitative-qualitative analyses. ACM GoodIT.

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(2022). Digital twin collaborative platforms: Applications to humans-in-the-loop crafting of urban areas. IEEE Consumer Electronics Magazine, IEEE.

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(2022). Empowering digital twins with extended reality collaborations. Virtual Reality.

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(2022). Who will Trust my Digital Twin? Maybe a Clerk in a Brick and Mortar Fashion Shop. IEEE VRW.

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(2021). Revive family photo albums through a collaborative environment exploiting the HoloLens 2. ISMAR-Adjunct.

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(2021). Empowering Locksmith Crafts via Mobile Augmented Reality. ACM GoodIT.

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(2021). Preserving family album photos with the hololens 2. IEEE VRW.

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